OpenTTD - New graphics engine
A long time ago, back in the 90s, when I had my first computer I used to play cracked computer games in the summer while I waited for the other kids who lived around to finish
After a while, I found TTDPatch which had all this cool functionality added on. The guys who wrote it, including the creator Josef Drexler, must’ve been some programming geniuses because they modified the original game and added all sorts of unbelievable additions, all in assembly code. Anyway, after a while, along came
Now there’s a new thing going on at TTForums’ OpenTTD Graphics section where they’re making new sprites for the 32bpp mode that OpenTTD has recently implemented. When it’s all done, which doesn’t seem like too long considering the rate at which new sprites seem to be coming, I’m going to give it a spin and see what it’s like playing that good old game. It’s aged well. You can look at all the new graphics at the Exhibition Page on the wiki, along with a comparison with the original graphics.
Posted by roshan.george under Art, Games, Internet |

I have transport tycoon on my computer somwhere… I am sure of it…
Comment by Sundar — December 23, 2007 @ 9:22 pm
It was lots of fun a while ago when I played it. I’m hoping that when they manage the new graphics the entire game will be Free, meaning it’ll be in the repositories so I don’t have to worry about upgrades.
Comment by roshan.george — December 23, 2007 @ 9:58 pm
They should simplify all that micromanagement.
Comment by Marc — December 24, 2007 @ 12:22 am
They’ve made a few nice changes, you can just select a whole bunch of vehicles and change orders. And set vehicles to automatically replace and that sort of thing.
Comment by roshan.george — December 24, 2007 @ 5:05 pm
Awesome!
Comment by Marc — December 25, 2007 @ 12:07 am