OpenTTD – New graphics engine

OpenTTD - LumbermillA long time ago, back in the 90s, when I had my first computer I used to play cracked computer games in the summer while I waited for the other kids who lived around to finish their term. We worshipped TDU-JAM because they brought us all those games that we just didn’t have money to pay for. One of those was Transport Tycoon, later followed by its improved successor Transport Tycoon Deluxe, or as it’s more commonly called, TTD.

After a while, I found TTDPatch which had all this cool functionality added on. The guys who wrote it, including the creator Josef Drexler, must’ve been some programming geniuses because they modified the original game and added all sorts of unbelievable additions, all in assembly code. Anyway, after a while, along came Ludvig Strigeus and he used a disassembler to convert the entire code for TTD from Assembler to C, OpenTTD took off from there.

Now there’s a new thing going on at TTForums’ OpenTTD Graphics section where they’re making new sprites for the 32bpp mode that OpenTTD has recently implemented. When it’s all done, which doesn’t seem like too long considering the rate at which new sprites seem to be coming, I’m going to give it a spin and see what it’s like playing that good old game. It’s aged well. You can look at all the new graphics at the Exhibition Page on the wiki, along with a comparison with the original graphics.

5 thoughts on “OpenTTD – New graphics engine

  1. It was lots of fun a while ago when I played it. I’m hoping that when they manage the new graphics the entire game will be Free, meaning it’ll be in the repositories so I don’t have to worry about upgrades.

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